Part of the fun of ARPGs is experimenting with different builds and finding what works best for the player’s preferred playstyle. The way in which skills interact with each other may change as well. Being able to quickly move is crucial for a class that does not enjoy getting hit.Īs Torchlight 3 is still in Early Access, a lot can change between now and when the game is officially released. For lower-level Dusk Mages, Quicksilver might be useful. It means players will get those tier benefits sooner, and more points can be put into other skills. Though it might take some time to get, using the ability the Celestial Cuirass gives, which adds 1 skill level to light skills is a nice benefit. Unlike class skills that require respect points, the Legendary Skills can be changed at any time, provided the player is at the appropriate level. Having the gear that best fits the player is important, but do not forget the importance of Legendary skills. As such, it is crucial to have skills in both Light and Dark magic to maximize the abilities the Dusk Mage offers. The Holy Charge adds a 75% energy regeneration, which means the player will have more mana for casting spells, and the Unholy charge buff does 50% extra damage. Once one of the bars are full, using a skill of the same type will cause the Dusk Mage to have a Holy or Unholy Charge. Using Light skills charges the dark bar while using Dark skills charges the light bar. Unique to the Dusk Mage are the light and dark bars. However, certain Dark spells target an area that will damage enemies, such as Dark Spears, and more points will make the spell last longer and do more damage. Adding more points into Consecration makes the circle bigger, which doesn’t much help solo players. Consecration is a Light skill that creates a circle benefiting everyone standing in it. Their Light skills will benefit not just themselves, but other nearby party members as well. Though Dusk Mages can be played in a solo campaign, they really shine (pun intended) in a multiplayer party.
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